What is the narrative style of the game? (non/linear? Equilibrium? Disruptions?)
The narrative style of goat simulator is non/linear as it is a sandbox game where the player is free to do what they want. Additionally, i would say that the narrative style is also disruptive as the loose aim is to destroy everything in the map.
What genre (s) can you identify? (paradigms, iconography, hybridity etc.)

How are we as an audience interacting with the game?

Does the game appeal to a mainstream or a niche audience? How?

What is the preferred reading of the game?

Comments

Popular posts from this blog

How does the front cover of the set edition of Woman reflect the socio-historical context in which it was made?